To address this issue, Turing GPUs are designed with hardware support for USB Type-C™ and VirtualLink™. Headset manufacturers need to accommodate the cables, complicating their designs and making them bulkier. ![]() The number of cables can be uncomfortable for end users and limit their ability to move around when using the headset. ![]() USB-C AND VIRTUALLINK Supporting VR headsets on today’s PCs requires multiple cables to be connected between the headset and the system a display cable to send image data from the GPU to the two displays in the headset, a cable to power the headset, and a USB connection to transfer camera streams and read back head pose information from the headset (to update frames rendered by the GPU).
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